This refers to how long an action is active after the Startup Frames, meaning if anyone makes contact with the move during these frames, they will get hit. If you are hit during this window, it is known as a Counter Hit. Hopefully, now you know how to read frame data in Street Fighter 6.Also known as Startup Frames, Counter State refers to how many frames it takes before the action connects. ![]() You can also collect the same data from this website online. To turn it on, head to the options menu, and under the Display tab, you will find the Frame indicator option. The frame meter in training mode will give you an idea of the number of frames each attack takes. Reading frame data in Street Fighter 6 is now quite easy, with the game allowing this insight itself. He will be able to hit you with an attack that has 11 or lower startup frames in such a scenario. This means you will need 11 more frames to recover compared to your opponent. For example, if you use Cammy to throw a crouching heavy kick at Ryu and he blocks it, you will be facing -11 oB frames. ![]() However, a negative number of frames will mean that your opponent will recover quicker and be able to attack you. ![]() If the on-block has positive frames, it means that despite blocking your attack, your opponent will take longer to recover. When you throw an attack and your opponent blocks it, it creates an on-block situation.
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